New StarCraft 2: Heart of the Swarm developer update details how multiplayer has changed since BlizzCon

Blizzard just released a developer update for the StarCraft II: Heart of the Swarm Multiplayer, and it contains quite a bit of information on the changes that they’ve been making since BlizzCon. Back then, they announced many of the new units that would be coming into play. Since then, they’ve made some significant changes to some of those units, including dropping a few, and potentially adding a few more.

While you can check out the article directly for the full details, you can check out a quick, scannable summery below:

Terrans

  • The Shredder is out. It was to confusing for new players, too easy to kill workers with it, and rarely used for the intended role of map control.
  • The Warhound may be gone. It is too similar to a small Thor and doesn’t provide new strategic options for players.
  • The Thor in general may or may not be gone.
  • To make factories more useful, they’re working on a factory-built, anti-air spider mine and a long-range missile launcher to break siege tank lines.

Protoss

  • The Replicant is gone. Enemy players would avoid certain units against Protoss, limiting diversity.
  • The Tempest morphed into a long-ranged aerial siege weapon that can attack ground and air targets.
  • The Nexus may get new abilities, such as a mass recall.

Zerg

  • The Viper will now be able to AoE blind biological units, reducing their range by 1.
  • The Viper can also feed on minerals to regain energy. While in use, this ability prevents the mineral patch from being harvested.
  • The Overseer is back, and will be getting new abilities.
  • There will be multiple types of Nydus Worms, such as one that creates a creep-highlway, and one that attacks only enemy buildings

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